tag:blogger.com,1999:blog-30413022126267436082024-03-13T18:11:23.616-04:00WIP Blog - Ezra CoveKipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.comBlogger53125tag:blogger.com,1999:blog-3041302212626743608.post-45357941496877510212020-11-18T22:58:00.005-05:002020-11-18T23:00:28.209-05:00<p> Working on a 3D version of <a href="https://www.artstation.com/artwork/k8bRK">this excellent concept</a> by Hugo Richard. Much of the model is complete, still small details left to be modeled:</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://lh3.googleusercontent.com/-DPc0y7fpbN0/X7XtVB4D0pI/AAAAAAAAH3g/h5Fu1if8HUc2gi4UXJwrnThTK5rRbGjwACLcBGAsYHQ/hunter_2020_11_18.jpg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1114" data-original-width="1900" height="364" src="https://lh3.googleusercontent.com/-DPc0y7fpbN0/X7XtVB4D0pI/AAAAAAAAH3g/h5Fu1if8HUc2gi4UXJwrnThTK5rRbGjwACLcBGAsYHQ/w619-h364/hunter_2020_11_18.jpg" width="619" /></a></div><br /><br /><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://lh3.googleusercontent.com/-UOXWhbhvhxw/X7XtXYY6swI/AAAAAAAAH3k/c6gPRlkdLv4nx2jG67sDh8IKvVbvnFLlACLcBGAsYHQ/gun_2020_11_18.jpg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="329" data-original-width="1200" height="156" src="https://lh3.googleusercontent.com/-UOXWhbhvhxw/X7XtXYY6swI/AAAAAAAAH3k/c6gPRlkdLv4nx2jG67sDh8IKvVbvnFLlACLcBGAsYHQ/w567-h156/gun_2020_11_18.jpg" width="567" /></a></div><br /><br /><p></p>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-36476672091289120872020-01-04T16:46:00.003-05:002020-01-04T16:47:31.835-05:00HairBeen trying to improve my realtime hair. This is textured and cards created using Blender, rendered in Marmoset:<br />
<a href="http://1.bp.blogspot.com/-R3FbYNf6B7I/XhEHhsMjFyI/AAAAAAAAHKg/LYp3sth5ea43kUwygmtd8NxQuvAkJCHdQCK4BGAYYCw/s1600/hairtest2020_01_04.jpg" imageanchor="1"><img border="0" height="320" src="https://1.bp.blogspot.com/-R3FbYNf6B7I/XhEHhsMjFyI/AAAAAAAAHKg/LYp3sth5ea43kUwygmtd8NxQuvAkJCHdQCK4BGAYYCw/s320/hairtest2020_01_04.jpg" width="245" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-82305349897694306472019-03-14T19:31:00.000-04:002019-03-14T19:31:09.845-04:00Gun Update - Textures WIP<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-E-iTBfcIQSg/XIrj8KxKwiI/AAAAAAAAGZU/nZ6Suo2yZ88fvOZqCTs2awGJQPhgvFamgCLcBGAs/s1600/gun_2019_03_14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="532" data-original-width="1200" height="141" src="https://1.bp.blogspot.com/-E-iTBfcIQSg/XIrj8KxKwiI/AAAAAAAAGZU/nZ6Suo2yZ88fvOZqCTs2awGJQPhgvFamgCLcBGAs/s320/gun_2019_03_14.jpg" width="320" /></a></div>
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In Substance Painter (Iray), still lots of texture refinement left. Also have some decals in the works for small details - first attempt to really use DecalMachine.KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-82535935339514253362019-02-17T17:08:00.001-05:002019-02-17T17:08:24.749-05:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-2T4tyFTbnw0/XGnbHmNCJjI/AAAAAAAAGSM/xLAYf_3dG7AU3osMKG4nih8zzxOv1YlFwCLcBGAs/s1600/gun.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="682" data-original-width="1600" height="136" src="https://4.bp.blogspot.com/-2T4tyFTbnw0/XGnbHmNCJjI/AAAAAAAAGSM/xLAYf_3dG7AU3osMKG4nih8zzxOv1YlFwCLcBGAs/s320/gun.jpg" width="320" /></a></div>
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High res pretty much done, will move on to game res. This is a screen grab from Blender's viewport, using Eevee.KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-43514283957454008792019-02-07T23:04:00.002-05:002019-02-07T23:04:29.897-05:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-h8pWDWmUyfs/XFz_sXh4I2I/AAAAAAAAGRE/E319xHeO6SILIOxMEpP3-QBB4ohmWw98QCLcBGAs/s1600/gun2019_02_07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="831" data-original-width="1600" height="166" src="https://4.bp.blogspot.com/-h8pWDWmUyfs/XFz_sXh4I2I/AAAAAAAAGRE/E319xHeO6SILIOxMEpP3-QBB4ohmWw98QCLcBGAs/s320/gun2019_02_07.jpg" width="320" /></a></div>
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More hard surface stuff in BlenderKipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-78978785537855020032018-07-22T22:20:00.001-04:002018-07-22T22:20:43.884-04:00Been working on some contract stuff, but finally got back to refining Sumo:<br />
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<a href="http://4.bp.blogspot.com/-LrmKLZEOqKQ/W1U7SM1kZ9I/AAAAAAAAF-I/51DY8eW-UHU1g3lyXDvCdP_QfBU2AFy-QCK4BGAYYCw/s1600/sumo_2018_07_22.jpg" imageanchor="1"><img border="0" height="182" src="https://4.bp.blogspot.com/-LrmKLZEOqKQ/W1U7SM1kZ9I/AAAAAAAAF-I/51DY8eW-UHU1g3lyXDvCdP_QfBU2AFy-QCK4BGAYYCw/s320/sumo_2018_07_22.jpg" width="320" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-34531380838898108992018-06-25T20:57:00.000-04:002018-06-25T20:57:17.258-04:00My first 2D piece in a while, done in PS:<br />
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<a href="https://3.bp.blogspot.com/-f6KPGvz_c5o/WzGPPxGf_zI/AAAAAAAAF48/JIfoP_qYgGE1GfS2HKhSJxylolaGzC-awCLcBGAs/s1600/jules.jpg" imageanchor="1"><img border="0" data-original-height="1600" data-original-width="1236" height="320" src="https://3.bp.blogspot.com/-f6KPGvz_c5o/WzGPPxGf_zI/AAAAAAAAF48/JIfoP_qYgGE1GfS2HKhSJxylolaGzC-awCLcBGAs/s320/jules.jpg" width="247" /></a><br />
<br />KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-3053766958009181782018-03-29T09:29:00.002-04:002018-03-29T09:29:52.852-04:00New ProjectSome work on a personal project:
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<a href="https://4.bp.blogspot.com/-HUQADnzaYjM/WrzqJ9y-vEI/AAAAAAAAFVE/T6aCDUuGjQ0un7OLlZYlRV_F033vv_jEgCLcBGAs/s1600/sumo.jpg" imageanchor="1" ><img border="0" src="https://4.bp.blogspot.com/-HUQADnzaYjM/WrzqJ9y-vEI/AAAAAAAAFVE/T6aCDUuGjQ0un7OLlZYlRV_F033vv_jEgCLcBGAs/s320/sumo.jpg" width="320" height="216" data-original-width="1400" data-original-height="946" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-53320778561944141952017-11-02T15:06:00.000-04:002017-11-02T15:06:09.048-04:00Been a while since I posted here, still working with HardOps in Blender, trying to improve my hard surface chops. PLanning to do a whole vehicle, and also fold in DecalMachine.<a href="https://3.bp.blogspot.com/-BNej95Z3DJA/WftslcyCVGI/AAAAAAAAEFc/zVNiJISTcNs0fFdFGNsOqyq97Icfw2OJgCLcBGAs/s1600/wheel.jpg" imageanchor="1" ><img border="0" src="https://3.bp.blogspot.com/-BNej95Z3DJA/WftslcyCVGI/AAAAAAAAEFc/zVNiJISTcNs0fFdFGNsOqyq97Icfw2OJgCLcBGAs/s320/wheel.jpg" width="287" height="320" data-original-width="1144" data-original-height="1275" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-39741158255384110302016-11-02T08:35:00.001-04:002016-11-02T08:35:10.409-04:00Another Hard Ops exercise, giving me an excuse to do more sci-fi/hard surface stuff:
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<a href="https://2.bp.blogspot.com/-lmnV48e2Qw0/WBndK5yITWI/AAAAAAAACWM/sO1ePZKEIsIeylxzF0dB_rBKGPixIMSxwCLcB/s1600/hardops_panel_cove.jpg" imageanchor="1" ><img border="0" src="https://2.bp.blogspot.com/-lmnV48e2Qw0/WBndK5yITWI/AAAAAAAACWM/sO1ePZKEIsIeylxzF0dB_rBKGPixIMSxwCLcB/s320/hardops_panel_cove.jpg" width="320" height="227" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-81712403784427376302016-09-29T16:14:00.001-04:002016-09-29T16:14:17.508-04:00Diving to Substance Painter, working on a game res version of the rifle I started in HardOps/Blender:
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<a href="https://4.bp.blogspot.com/-sHlrjAYtsck/V-112AWcuAI/AAAAAAAACG0/8XekcGNNq1kyM_T4RUWrCTMKKa7pP8P9gCLcB/s1600/rifle_substance01.jpg" imageanchor="1" ><img border="0" src="https://4.bp.blogspot.com/-sHlrjAYtsck/V-112AWcuAI/AAAAAAAACG0/8XekcGNNq1kyM_T4RUWrCTMKKa7pP8P9gCLcB/s320/rifle_substance01.jpg" width="320" height="148" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-26796646727791858972016-08-17T23:41:00.001-04:002016-08-17T23:41:25.541-04:00Hair cards have begun (thanks to Jonathan Nascone for his great ZB hair brush!). I think I'll need a bunch more cards to fill in the gaps:
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<a href="https://2.bp.blogspot.com/-1nEzYVmkkpw/V7UuXhia5wI/AAAAAAAACFc/fxdh33pY1lcoWaIAddkRztNoEnMQwrAYgCLcB/s1600/hair_cards01.jpg" imageanchor="1" ><img border="0" src="https://2.bp.blogspot.com/-1nEzYVmkkpw/V7UuXhia5wI/AAAAAAAACFc/fxdh33pY1lcoWaIAddkRztNoEnMQwrAYgCLcB/s320/hair_cards01.jpg" width="320" height="313" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-9296149915266518692016-07-19T20:25:00.004-04:002016-07-19T20:25:55.046-04:00Started in on accessories. Still a ton to do!
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<a href="https://4.bp.blogspot.com/-RXRktb-bF4w/V47E4PrcZQI/AAAAAAAACEk/P7k3LcQeH8UKY1ZVx9V3391JJHAgDuPIwCLcB/s1600/sonja_2016_07_19.jpg" imageanchor="1" ><img border="0" src="https://4.bp.blogspot.com/-RXRktb-bF4w/V47E4PrcZQI/AAAAAAAACEk/P7k3LcQeH8UKY1ZVx9V3391JJHAgDuPIwCLcB/s320/sonja_2016_07_19.jpg" width="285" height="320" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-27099495667009740682016-07-06T23:00:00.001-04:002016-07-06T23:00:05.671-04:00<a href="https://4.bp.blogspot.com/-LYs-ETVlBqk/V33FjpYRTEI/AAAAAAAACDE/tI0XA-fyWIgF91aoBUY3sNb8q83q_oUhQCLcB/s1600/sonja_sculpt0001.jpg" imageanchor="1" ><img border="0" src="https://4.bp.blogspot.com/-LYs-ETVlBqk/V33FjpYRTEI/AAAAAAAACDE/tI0XA-fyWIgF91aoBUY3sNb8q83q_oUhQCLcB/s320/sonja_sculpt0001.jpg" width="320" height="262" /></a>
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Further anatomy tweaks, added the wrist thingie.KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-86439588082922069822016-07-01T11:47:00.000-04:002016-07-01T11:47:13.879-04:00Marvelous DesignerFinally spent some time really trying to get a handle on Marvelous Designer.
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<a href="https://1.bp.blogspot.com/-nPSKnsvDfnk/V3aQecT5yPI/AAAAAAAACCs/EjEa58RS3psQ8XRw2uNGUUQ52QIEcBksACLcB/s1600/marvdes01.jpg" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-nPSKnsvDfnk/V3aQecT5yPI/AAAAAAAACCs/EjEa58RS3psQ8XRw2uNGUUQ52QIEcBksACLcB/s320/marvdes01.jpg" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-3688383949903052572016-06-09T23:24:00.001-04:002016-06-09T23:25:19.055-04:00RifleTook a break from Sonja, wanted to do a piece using Hard Ops+Box Cutter in Blender. This is based on a <a href="https://www.artstation.com/artwork/zD40q">concept </a>by Brent Liu
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<a href="https://1.bp.blogspot.com/-qZeJLS7lR-c/V1oyXepTMPI/AAAAAAAACAY/eF-S0JeofUAneqrNQ4DNPEESPja8c53RQCLcB/s1600/rifle_cove01.jpg" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-qZeJLS7lR-c/V1oyXepTMPI/AAAAAAAACAY/eF-S0JeofUAneqrNQ4DNPEESPja8c53RQCLcB/s320/rifle_cove01.jpg" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-89525368730976082842016-05-08T21:13:00.003-04:002016-05-08T21:13:31.385-04:00Blocked out the skirt, boots, further polish of anatomy.
<a href="https://4.bp.blogspot.com/-kDTLADTHkuQ/Vy_kNVvaa4I/AAAAAAAAB7Y/x1Yfqwel3NAyaoAVtnvi1SM7LNTluvQFgCLcB/s1600/sonja2016_05_08.jpg" imageanchor="1" ><img border="0" src="https://4.bp.blogspot.com/-kDTLADTHkuQ/Vy_kNVvaa4I/AAAAAAAAB7Y/x1Yfqwel3NAyaoAVtnvi1SM7LNTluvQFgCLcB/s320/sonja2016_05_08.jpg" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-18881685092030318222016-05-03T15:11:00.002-04:002016-06-11T16:31:08.636-04:00Polishing arms, etc.
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<a href="https://1.bp.blogspot.com/-UiYv_BKtv3U/Vyj35Bo2yHI/AAAAAAAAB64/ZuDjYEMzldkIiLBW_XBJG2iFRdeIAOyngCLcB/s1600/sonja05_03_2016.jpg" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-UiYv_BKtv3U/Vyj35Bo2yHI/AAAAAAAAB64/ZuDjYEMzldkIiLBW_XBJG2iFRdeIAOyngCLcB/s320/sonja05_03_2016.jpg" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-72872393779000988182016-05-01T10:13:00.000-04:002016-05-01T17:18:47.311-04:00Sonja UpdateNeedless to say, I ditched Blender (really wanted to stick with it for sculpting), moved over to ZBrush. Here's the latest on Sonja's head.
<a href="https://1.bp.blogspot.com/-wwxUZZ7WiWA/VyZys9JssvI/AAAAAAAAB6c/IekRScVzkVUYztnkwtSYi6jYESbbB1d4gCLcB/s1600/sonja2016_05_01.jpg" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-wwxUZZ7WiWA/VyZys9JssvI/AAAAAAAAB6c/IekRScVzkVUYztnkwtSYi6jYESbbB1d4gCLcB/s320/sonja2016_05_01.jpg" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-59255251245038422262016-02-16T08:41:00.002-05:002016-02-16T08:41:55.016-05:00Already reaching Blender's limit?Could be I'm just having PC issues, but with my sculpt now just north of 1mil polys, I'm getting some serious lag while sculpting. I may be reaching the end of the Blender portion of this project, likely to move over to the always-responsive ZB.
<a href="https://1.bp.blogspot.com/-2E6yj1mhTrU/VsMnGl9TMuI/AAAAAAAABes/x-Pzi52biPQ/s1600/sonja02.jpg" imageanchor="1" ><img border="0" src="https://1.bp.blogspot.com/-2E6yj1mhTrU/VsMnGl9TMuI/AAAAAAAABes/x-Pzi52biPQ/s320/sonja02.jpg" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-46325250915081801802016-02-15T08:52:00.000-05:002016-06-11T16:31:56.437-04:00Blender SculptingI'm starting on a new character - a personal piece - based on this wonderful concept by Donato Giancola: <a href="http://www.donatoart.com/gallery/redsonja.html">http://www.donatoart.com/gallery/redsonja.html</a>
My plan is to do as much as possible in Blender, at least to a point. In that I was inspired by Max Puliero, who does some superb sculpting work in Blender: <a href="https://www.youtube.com/watch?v=noi14WV-tY0">https://www.youtube.com/watch?v=noi14WV-tY0</a> I'm expecting to be able to do the bulk of the sculpting and clothing/armor/gear in Blender, then I'll see about whether Blender can handle the finest sculpted/surface detail (i.e. alpha work). If that is not going well, I'll switch over to ZB for the final sculpt pass. I'm not brave enough to attempt texturing in Blender, planning to do that with Substance, etc.
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<a href="https://2.bp.blogspot.com/-HmShvPrfs8U/VsHYLAMtsEI/AAAAAAAABeU/V7avh21Cv3w/s1600/sonja_cove01.jpg" imageanchor="1" ><img border="0" src="https://2.bp.blogspot.com/-HmShvPrfs8U/VsHYLAMtsEI/AAAAAAAABeU/V7avh21Cv3w/s320/sonja_cove01.jpg" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-4887011051218887492015-06-11T14:02:00.000-04:002015-06-11T14:04:04.975-04:00DOTA2 SetWorking on a set for Ember Spirit, based on a concept by Franky Law.<a href="http://1.bp.blogspot.com/-TYeu6W3Pw0w/VXnNGx9WTlI/AAAAAAAABYA/o_VrLTrg4nY/s1600/emberspirit01.jpg" imageanchor="1" ><img border="0" src="http://1.bp.blogspot.com/-TYeu6W3Pw0w/VXnNGx9WTlI/AAAAAAAABYA/o_VrLTrg4nY/s320/emberspirit01.jpg" /></a> <a href="http://4.bp.blogspot.com/-a3R5qTCYsWY/VXnNjcOJuOI/AAAAAAAABYI/GrF0pAI4y58/s1600/emberspirit02.jpg" imageanchor="1" ><img border="0" src="http://4.bp.blogspot.com/-a3R5qTCYsWY/VXnNjcOJuOI/AAAAAAAABYI/GrF0pAI4y58/s320/emberspirit02.jpg" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-72588798396072879512014-07-22T21:51:00.003-04:002014-07-22T21:51:48.988-04:00Still working! Here's Luke posed, just putting some work into a new base/platform, then it'll pretty much be done.
<a href="http://1.bp.blogspot.com/-dkI2aicEBNI/U88VLF6vSDI/AAAAAAAABTA/w1DrlvkDs2o/s1600/luke_RT06.jpg" imageanchor="1" ><img border="0" src="http://1.bp.blogspot.com/-dkI2aicEBNI/U88VLF6vSDI/AAAAAAAABTA/w1DrlvkDs2o/s320/luke_RT06.jpg" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-88401507238772618572014-07-07T14:32:00.001-04:002014-07-07T14:32:49.266-04:00Continuing to tweak, messing around with skin and hair settings in Marmoset, tweaking maps, etc. <a href="http://3.bp.blogspot.com/-JREHmUCqIlQ/U7rni6dqDbI/AAAAAAAABSo/Cre3kdRgF2M/s1600/luke_RT05.jpg" imageanchor="1" ><img border="0" src="http://3.bp.blogspot.com/-JREHmUCqIlQ/U7rni6dqDbI/AAAAAAAABSo/Cre3kdRgF2M/s320/luke_RT05.jpg" /></a>KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0tag:blogger.com,1999:blog-3041302212626743608.post-82721169068473186072014-06-02T20:30:00.002-04:002014-06-02T20:30:57.183-04:00More bakingSome work on the diffuse, ambient occlusion is baked in (wanted to see how it looks) but will be separated later for PBR.<a href="http://4.bp.blogspot.com/-R0LEbe5T6gA/U40XM9tVW0I/AAAAAAAABRw/WOJ1YYQPZFg/s1600/luke_RT02.jpg" imageanchor="1" ><img border="0" src="http://4.bp.blogspot.com/-R0LEbe5T6gA/U40XM9tVW0I/AAAAAAAABRw/WOJ1YYQPZFg/s320/luke_RT02.jpg" /></a>
KipMcSkipsterhttp://www.blogger.com/profile/08119672552988050695noreply@blogger.com0