Another Hard Ops exercise, giving me an excuse to do more sci-fi/hard surface stuff:
Wednesday, November 2, 2016
Thursday, September 29, 2016
Wednesday, August 17, 2016
Tuesday, July 19, 2016
Wednesday, July 6, 2016
Friday, July 1, 2016
Thursday, June 9, 2016
Tuesday, May 3, 2016
Sunday, May 1, 2016
Sonja Update
Tuesday, February 16, 2016
Already reaching Blender's limit?
Monday, February 15, 2016
Blender Sculpting
I'm starting on a new character - a personal piece - based on this wonderful concept by Donato Giancola: http://www.donatoart.com/gallery/redsonja.html
My plan is to do as much as possible in Blender, at least to a point. In that I was inspired by Max Puliero, who does some superb sculpting work in Blender: https://www.youtube.com/watch?v=noi14WV-tY0 I'm expecting to be able to do the bulk of the sculpting and clothing/armor/gear in Blender, then I'll see about whether Blender can handle the finest sculpted/surface detail (i.e. alpha work). If that is not going well, I'll switch over to ZB for the final sculpt pass. I'm not brave enough to attempt texturing in Blender, planning to do that with Substance, etc.
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