Wednesday, November 18, 2020

 Working on a 3D version of this excellent concept by Hugo Richard. Much of the model is complete, still small details left to be modeled:





Saturday, January 4, 2020

Hair

Been trying to improve my realtime hair. This is textured and cards created using Blender, rendered in Marmoset:

Thursday, March 14, 2019

Gun Update - Textures WIP


In Substance Painter (Iray), still lots of texture refinement left. Also have some decals in the works for small details - first attempt to really use DecalMachine.

Sunday, February 17, 2019


High res pretty much done, will move on to game res. This is a screen grab from Blender's viewport, using Eevee.

Thursday, February 7, 2019


More hard surface stuff in Blender

Sunday, July 22, 2018

Been working on some contract stuff, but finally got back to refining Sumo:

Monday, June 25, 2018

My first 2D piece in a while, done in PS:



Thursday, March 29, 2018

New Project

Some work on a personal project:

Thursday, November 2, 2017

Been a while since I posted here, still working with HardOps in Blender, trying to improve my hard surface chops. PLanning to do a whole vehicle, and also fold in DecalMachine.

Wednesday, November 2, 2016

Another Hard Ops exercise, giving me an excuse to do more sci-fi/hard surface stuff:

Thursday, September 29, 2016

Diving to Substance Painter, working on a game res version of the rifle I started in HardOps/Blender:

Wednesday, August 17, 2016

Hair cards have begun (thanks to Jonathan Nascone for his great ZB hair brush!). I think I'll need a bunch more cards to fill in the gaps:

Tuesday, July 19, 2016

Started in on accessories. Still a ton to do!

Wednesday, July 6, 2016



Further anatomy tweaks, added the wrist thingie.

Friday, July 1, 2016

Marvelous Designer

Finally spent some time really trying to get a handle on Marvelous Designer.

Thursday, June 9, 2016

Rifle

Took a break from Sonja, wanted to do a piece using Hard Ops+Box Cutter in Blender. This is based on a concept by Brent Liu

Sunday, May 8, 2016

Blocked out the skirt, boots, further polish of anatomy.

Tuesday, May 3, 2016

Polishing arms, etc.

Sunday, May 1, 2016

Sonja Update

Needless to say, I ditched Blender (really wanted to stick with it for sculpting), moved over to ZBrush. Here's the latest on Sonja's head.

Tuesday, February 16, 2016

Already reaching Blender's limit?

Could be I'm just having PC issues, but with my sculpt now just north of 1mil polys, I'm getting some serious lag while sculpting. I may be reaching the end of the Blender portion of this project, likely to move over to the always-responsive ZB.