Wednesday, November 2, 2016

Another Hard Ops exercise, giving me an excuse to do more sci-fi/hard surface stuff:

Thursday, September 29, 2016

Diving to Substance Painter, working on a game res version of the rifle I started in HardOps/Blender:

Wednesday, August 17, 2016

Hair cards have begun (thanks to Jonathan Nascone for his great ZB hair brush!). I think I'll need a bunch more cards to fill in the gaps:

Tuesday, July 19, 2016

Started in on accessories. Still a ton to do!

Wednesday, July 6, 2016



Further anatomy tweaks, added the wrist thingie.

Friday, July 1, 2016

Marvelous Designer

Finally spent some time really trying to get a handle on Marvelous Designer.

Thursday, June 9, 2016

Rifle

Took a break from Sonja, wanted to do a piece using Hard Ops+Box Cutter in Blender. This is based on a concept by Brent Liu