Thursday, November 2, 2017

Been a while since I posted here, still working with HardOps in Blender, trying to improve my hard surface chops. PLanning to do a whole vehicle, and also fold in DecalMachine.

Wednesday, November 2, 2016

Another Hard Ops exercise, giving me an excuse to do more sci-fi/hard surface stuff:

Thursday, September 29, 2016

Diving to Substance Painter, working on a game res version of the rifle I started in HardOps/Blender:

Wednesday, August 17, 2016

Hair cards have begun (thanks to Jonathan Nascone for his great ZB hair brush!). I think I'll need a bunch more cards to fill in the gaps:

Tuesday, July 19, 2016

Started in on accessories. Still a ton to do!

Wednesday, July 6, 2016

Further anatomy tweaks, added the wrist thingie.

Friday, July 1, 2016

Marvelous Designer

Finally spent some time really trying to get a handle on Marvelous Designer.