Wednesday, November 2, 2016

Another Hard Ops exercise, giving me an excuse to do more sci-fi/hard surface stuff:

Thursday, September 29, 2016

Diving to Substance Painter, working on a game res version of the rifle I started in HardOps/Blender:

Wednesday, August 17, 2016

Hair cards have begun (thanks to Jonathan Nascone for his great ZB hair brush!). I think I'll need a bunch more cards to fill in the gaps:

Tuesday, July 19, 2016

Started in on accessories. Still a ton to do!

Wednesday, July 6, 2016

Further anatomy tweaks, added the wrist thingie.

Friday, July 1, 2016

Marvelous Designer

Finally spent some time really trying to get a handle on Marvelous Designer.

Thursday, June 9, 2016


Took a break from Sonja, wanted to do a piece using Hard Ops+Box Cutter in Blender. This is based on a concept by Brent Liu

Sunday, May 8, 2016

Blocked out the skirt, boots, further polish of anatomy.

Tuesday, May 3, 2016

Polishing arms, etc.

Sunday, May 1, 2016

Sonja Update

Needless to say, I ditched Blender (really wanted to stick with it for sculpting), moved over to ZBrush. Here's the latest on Sonja's head.

Tuesday, February 16, 2016

Already reaching Blender's limit?

Could be I'm just having PC issues, but with my sculpt now just north of 1mil polys, I'm getting some serious lag while sculpting. I may be reaching the end of the Blender portion of this project, likely to move over to the always-responsive ZB.

Monday, February 15, 2016

Blender Sculpting

I'm starting on a new character - a personal piece - based on this wonderful concept by Donato Giancola: My plan is to do as much as possible in Blender, at least to a point. In that I was inspired by Max Puliero, who does some superb sculpting work in Blender: I'm expecting to be able to do the bulk of the sculpting and clothing/armor/gear in Blender, then I'll see about whether Blender can handle the finest sculpted/surface detail (i.e. alpha work). If that is not going well, I'll switch over to ZB for the final sculpt pass. I'm not brave enough to attempt texturing in Blender, planning to do that with Substance, etc.