WIP Blog - Ezra Cove

Tuesday, February 16, 2016

Already reaching Blender's limit?

Could be I'm just having PC issues, but with my sculpt now just north of 1mil polys, I'm getting some serious lag while sculpting. I may be reaching the end of the Blender portion of this project, likely to move over to the always-responsive ZB.
Posted by KipMcSkipster at 8:41 AM

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