Monday, February 15, 2016

Blender Sculpting

I'm starting on a new character - a personal piece - based on this wonderful concept by Donato Giancola: My plan is to do as much as possible in Blender, at least to a point. In that I was inspired by Max Puliero, who does some superb sculpting work in Blender: I'm expecting to be able to do the bulk of the sculpting and clothing/armor/gear in Blender, then I'll see about whether Blender can handle the finest sculpted/surface detail (i.e. alpha work). If that is not going well, I'll switch over to ZB for the final sculpt pass. I'm not brave enough to attempt texturing in Blender, planning to do that with Substance, etc.

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