Been a while since I posted here, still working with HardOps in Blender, trying to improve my hard surface chops. PLanning to do a whole vehicle, and also fold in DecalMachine.
Wednesday, November 2, 2016
Another Hard Ops exercise, giving me an excuse to do more sci-fi/hard surface stuff:
Thursday, September 29, 2016
Diving to Substance Painter, working on a game res version of the rifle I started in HardOps/Blender:
Wednesday, August 17, 2016
Hair cards have begun (thanks to Jonathan Nascone for his great ZB hair brush!). I think I'll need a bunch more cards to fill in the gaps: